The FPC and the Dual Flex Rule
By Jeff Pasquino
July 14th, 2010

Quick links to the Footballguys Players Championship:  
    Prize Structure,  Overview,  Register,  Full Rules

Footballguys continues to advance the world of fantasy football. With several additions to their offerings once again in 2010, the much heralded Best Online Content Site for 2009 has joined the world of High Stakes Fantasy contests. Joe Bryant and David Dodds have teamed with David Gerczak and Alex Kaganovsky of Fantasy Football Players Championship ( to create the first annual Footballguys Players Championship contest.

By studying the rules of both the FFPC and the FPC along with some of the history and previous performances by FPC players, insights can be found that will help many players to not only compete well in both contests but also to be in a position to win their league and be in the running for a top prize in the championship round.

Over the next several weeks I will be analyzing many aspects of the Footballguys Players Championship and the Fantasy Football Players Championship. Through these articles I hope to provide extra help with fully understanding how to best build a top notch fantasy team within the contest. As someone who has competed against the best players in the world and in several contests much like the FPC and the FFPC, I fully understand how every possible advantage and extra edge can make all the difference in the world.

The Dual-Flex Rule

Under the microscope this time around is the Dual-Flex rule. According the rules of the Footballguys Players Championship, the rosters are as follows:

Roster/Scoring: The FPC starting lineup allows for two (2) flex positions, also known as the Dual-Flex.

With the added clarification on the starting roster:

Starting Roster

  • 1 QB
  • 2 RBs
  • 2 WRs
  • 1 TE
  • 1 K
  • 1 D/ST
  • 2 flex players (RB/WR/TE)
  • So how do you analyze the impact of this "Dual-Flex" rule, and what would the ideal lineup look like? We need to dig into some numbers.

    First, let's take a look at the starting lineups and what it takes to be a fantasy RB1, RB2, WR1, WR2 and TE1 in FPC scoring. There are many ways to determine what it takes to be at a certain fantasy performance level, but for me a look at the previous season's statistics is an excellent start. To help weed out some of the injury concerns for players who missed time last year, I will look at the players' points per game rather than their annual total. Even if the player missed several games due to injury, his contributions as a potential fantasy starter when healthy should not be overlooked.

    Table 1 shows the fantasy points per game needed to achieve a particular fantasy level last season:

    Points Per Game

    **Note: Eric Schouman of Buffalo with just two starts was not considered.

    Table 1: FPC Fantasy Points Per Game Across Several Positions

    Several key facts can be pulled from Table 1 about FPC scoring:

  • The running back and wide receiver positions are equally weighted throughout the different fantasy levels. RB12 is roughly equivalent to WR12, RB24 to WR24, and RB36 to WR36.
  • Even with the bonus of an extra 50% value for receptions, tight ends are still roughly equivalent to a second tier running back or wide receiver.
  • Collecting the top tiers at either RB or WR is the best approach for overall value.
  • Grabbing a Top 12 TE is key given that they trail off quickly
  • Dual flex spots will tend to favor additional RB or WR starters
  • The key points from the above observation are most applicable to the Dual Flex rule. Given that the two flex spots can be filled by a running back, wide receiver or a tight end, grabbing the best available at each position is the correct approach once you are certain that your core starters are covered. If your are unsure about your draft at any given time, just consider that you are most likely going to be starting two RBs, two WRs or one of each at your two flex spots most of the time. Tight ends lose value quickly unless your team is blessed with two Top 12 players, which is a great bonus for roster flexibility in case of byes or injuries.

    Roster considerations should only come into play if either your team (A) does not have the starters covered yet (2 RB, 2 WR, 1 TE) or (B) if you are starting to get too many of one type of player (such as 5 WRs before grabbing a third RB). Once you understand that most weeks your roster will be 2-4 RB and 2-4 WRs, that extra knowledge will reassure your selection of a third player at one position instead of possibly a second starter at RB or WR - so long as you understand that the position must be addressed soon. If WR2 candidates are plentiful but RBs are going off the board fast, there is no issue at all with grabbing your RB3 and waiting one more round to grab that second wideout. Just as your lineup can be, you should also find ways to remain flexible.

    Now, looking beyond the Top 36 fantasy players at each spot, there is some value in determining where a "last line of valuable contributor" exists at each position. Considering that TE12, RB24 and WR24 all are roughly equivalent (about 12-13 points per game), it stands to reason that a player capable of averaging about 75-80% of that score would be a "worst case starter", or a bye week fill-in candidate. Putting that score at roughly 10 points per game, we can take another pass at last's years performances at all three positions and see how deep each position goes with this new criteria:

    Points Per Game

    **Note: Eric Schouman of Buffalo with just two starts was not considered.

    Table 2: FPC Fantasy Players Averaging 10+ Points Per Game

    Based on Table 2, nearly 100 players achieved an average of 10 or more points per game in 2009. Comparing Tables 1 and 2 shows that each position dries up quickly - only one running back, four wide receivers and seven tight ends were viable fill-in players beyond RB3, WR3 or TE1 levels. That is still roughly one roster spot per fantasy team, so that depth should only be starting in case of a rash of injuries, bad bye weeks or if the majority of a roster is underperforming. What it does highlight is that, given the 1.5 PPR for tight ends, TE2s achieve a higher value as a possible flex contributor.

    Parting Thoughts

    Every fantasy league and its rulebook is a little different. Learning how special rules like the Dual-Flex Rule in the FPC can impact both Draft Day and weekly lineup decisions are important concepts to grasp. Figuring out the benefits of having four starting feature running backs or 3-4 Top 20 wide receivers on your roster can dramatically impact your success. Take the lessons learned from above and try to acquire as many Top 24 WRs and Top 24 RBs and at least one Top 12 tight end regardless of how your fantasy draft has gone so far. For example, if you believe that all the good wide receivers will be gone by your next pick, go ahead and take another one even if you already have 2-3 WRs and just one running back. The FPC rules clearly favor drafting the best player available regardless of their position, so cornering the market on stud RBs or stud WRs can both make for a successful team.

    It takes a little time to get your mind wrapped around a new contest with a new set of rules, but the time spent is often well worth it if the goal is to field a competitive team. Giving a little bit of effort to get a greater understanding of the twists and turns to the rulebook can give turn a good fantasy player into a great one and a great player into a dominant force. Knowledge is power - so be as powerful as you can!

    Questions, suggestions and comments are always welcome to